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March 19th, 2010

Official Call for PaizoCon and Gen Con Volunteers!

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Official Call for PaizoCon and Gen Con Volunteers!

Friday, March 19, 2010

Hello!

This is the official call for volunteer GMs and assistants to help Paizo Publishing run events at PaizoCon 2010 and Gen Con 2010. (If you're looking for the Origins Game Fair volunteer thread, click here.)

Paizo Con 2010

For Paizo Con 2010, I need a minimum of 20 volunteer GMs for Pathfinder Society Organized Play and I'll keep taking volunteers until the slots are full! Below you will find the reward structure for volunteering at PaizoCon 2010 as well as the events and slots for which I need volunteer GMs. I also need 2 volunteer assistants for the show—these folks will not GM, but will instead run Pathfinder Society HQ and will be my go-to guys and gals for all things Pathfinder Society. Volunteers must volunteer for a minimum of 2 slots and the volunteer assistants are volunteering to split time at HQ for the entire show. PaizoCon 2010 volunteer GMs and volunteer assistants receive the following:

(Volunteer GMs) A $10 per slot credit voucher for the Paizo sales area (Volunteer Assistants) A $15 per slot credit voucher for the Paizo sales area

All PaizoCon 2010 volunteers can email me: josh@paizo.com with the subject line PaizoCon Volunteer. I can only take volunteers for Paizo Con who have purchased a badge to the show.

Keep in mind that you're volunteering for a slot, not a specific event. I'll assign people to events inside the slot they've volunteered for and I won't take requests.

Slot 1: Friday 12 P.M. to 5:00 P.M.
Need: 15 volunteer GMs (2 of these volunteers are running a 2-slot scenario for slots 1 & 2)

Slot 2: Friday 6 P.M. to 11 P.M. Need: 14 volunteer GMs

Slot 3: Saturday 8 A.M. to 1 P.M. Need: 16 volunteer GMs

Slot 4: Saturday 1 P.M. to 6 P.M. Need: 15 volunteer GMs

Slot 5: Saturday 7 P.M. to Midnight Need: 0—no Pathfinder Society events, banquet time!

Slot 6: Sunday 8 A.M. to 1 P.M. Need: 16 volunteer GMs

Gen Con 2010

For Gen Con 2010, I need a minimum of 50 volunteer GMs and I'll keep taking volunteer GMs until the slots are filled! I also need 3 Volunteer Assistants for the show—these folks will not GM, but will instead run Pathfinder Society HQ and will be my go-to guys and gals for all things Pathfinder Society. This year I'm also seeking 4 "booth volunteers." These folks must be highly knowledgeable about all of Paizo's products lines, must be well kept, clean, and professional, and must be able to stand and move for up to 6 hours at a time. Booth volunteers will work the Paizo booth sales floor, answer questions, and let Paizo employees know when product needs to be restocked. Booth volunteers will not work the register and will not have access to the back area of the booth. Below you will find the reward structure for volunteering at Gen Con 2010 as well as the events and slots for which I need volunteer GMs and booth volunteers.</p>

Keep in mind that you're volunteering for a slot, not a specific event. I'll assign people to events inside the slot they've volunteered for and I won't take requests.

Volunteer Tiers and Rewards

Volunteer Assistant
The volunteer assistants will work closely with me every day of the show from 7 A.M. to 12 P.M. to help muster slots, gather tickets, answer questions, and run HQ. The volunteer assistants may also be used as gophers, lunch-gatherers, or errand-runners. Reliable, punctual, and guaranteed-to-be-at-the-show applicants ONLY please. This position is limited to three volunteers and will be assigned on a first-come, first-served basis, though I reserve the right to select reliable volunteers I've worked with in the past. Volunteer assistants receive:

A FREE 4-day Gen Con 2010 badge
A FREE 1/4 of a hotel room in the Marriott Downtown Indianapolis
A $150 credit voucher for the Paizo booth
A FREE autographed copy of the Pathfinder Roleplaying Game Advanced Player's Guide hardcover at Gen Con
A FREE limited edition Paizo Publishing Gen Con 2010 T-Shirt

Booth Volunteers
This year we need 4 volunteers to work the sales floor in the Paizo booth. As mentioned above, you must be clean, well kept, professional, and able to stand or walk for up to 6 hours. A high-level of knowledge about all of Paizo's product lines and prices is a must. Booth volunteers will work from noon to 6:00 P.M. Thursday, Friday, and Saturday of the show and from noon to 4:00 P.M. on Sunday and I'm only seeking volunteers who can work all four days. Booth volunteers will not be allowed to assist in the set up or tear down of the booth. Booth volunteers receive:

A FREE 4-day Gen Con 2010 badge
A FREE 1/4 of a hotel room in the Marriott Downtown Indianapolis
A $45 credit voucher for the Paizo booth
A FREE autographed copy of the Pathfinder Roleplaying Game Advanced Player's Guide hardcover at Gen Con
4 FREE limited edition Paizo Publishing Gen Con 2010 T-Shirts to wear in the booth

Tier 1 GM Volunteers
Tier 1 GM volunteers are my workhorse, every day GMs. They are invaluable to making the show a success! Tier 1 GMs must select and volunteer for a MINIMUM of 8 slots. Tier 1 GMs may feel free to volunteer for more than 8 slots if they so desire. I only have room for 24 Tier 1 GM volunteers so don't delay in volunteering for this tier. Volunteers will be chosen on a first-come, first-served basis, though I reserve the right to select volunteers who have previously worked for Paizo over new volunteers. Please do not volunteer for Tier 1 if you have any doubts that you won't be able to attend the show. Tier 1 GMs receive:

A FREE 4-day Gen Con 2010 badge
A FREE 1/4 of a hotel room in the Marriott Downtown Indianapolis
A $10 per slot voucher for the Paizo booth (to be used in the Paizo booth on Sunday only)
A FREE autographed copy of the Pathfinder Roleplaying Game Advanced Player's Guide hardcover at Gen Con
A FREE limited edition Paizo Publishing Gen Con 2010 T-Shirt

Tier 2 GM Volunteers
While the rewards for volunteering for this tier are smaller, the majority of my volunteers will come from Tier 2. Tier 2 GMs must volunteer for a MINIMUM of 4 slots. Tier 2 GMs receive:

A FREE 4-day Gen Con 2010 badge
A $10 per slot voucher for the Paizo booth
A FREE limited edition Paizo Publishing Gen Con 2010 T-Shirt

Tier 3 GM Volunteers
This is the minimum volunteer level. Tier 3 GMs must volunteer for a MINIMUM of 2 slots. Tier 3 GMs receive:

A $10 per slot voucher for the Paizo booth
A FREE limited edition Paizo Publishing Gen Con 2010 T-Shirt

Volunteering for One Slot
While we will gladly accept anyone who wants to run just one slot during the show, there are no rewards for doing so other than our thanks.

When Volunteering...
Please be specific about what slot you are volunteering for. I will assign folks to scenarios on an as-needed basis, so you really only need to tell me the slot(s) you're volunteering for (since I won't take requests). I will update the needs in the thread below as I receive volunteers, so you may look there to remain up to date on where we still need help. Lastly, you must have a gencon.com account and you must include your gencon.com account # in your email or I won't be able to get you a badge (obviously this is only for volunteers who are volunteering for 4 or more slots).

Slot 1: Thursday 8 A.M. to 1 P.M.
Need: 36 volunteer GMs (3 of these volunteers will be running a 2-slot scenario in slots 1 & 2)

Slot 2: Thursday 1 P.M. to 6 P.M.
Need: 33 volunteer GMs

Slot 3: Thursday 7 P.M. to Midnight
Need: 36 volunteer GMs

Slot 4: Friday 8 A.M. to 1 P.M.
Need: 36 volunteer GMs (3 of these volunteers will be running a 2-slot scenario in slots 4 & 5)

Slot 5: Friday 1 P.M. to 6 P.M.
Need: 33 volunteer GMs

Slot 6: Friday 7 P.M. to Midnight
Need: 36 volunteer GMs (33 for the Pathfinder Society Special and 3 for scenarios)

Slot 7: Saturday 8 A.M. to 1 P.M.
Need: 36 volunteer GMs (3 of these volunteers will be running a 2-slot scenario in slots 7 & 8)

Slot 8: Saturday 1 P.M. to 6 P.M.
Need: 33 volunteer GMs

Slot 9: Saturday 7 P.M. to Midnight
Need: 36 volunteer GMs

Slot 10: Sunday 8 A.M. to 1 P.M.
Need: 36 volunteer GMs (1 of these volunteers will run from 8 A.M. to 4 P.M. to run a 2-slot scenario—most scenarios end at 1 P.M. and Gen Con ends at 4 P.M.)

All Gen Con 2010 volunteers can email me: josh@paizo.com with the subject line Gen Con Volunteer.

Tell your friends! Tell your family! Tell everyone in your game group! We need volunteers!

Thanks in advance for volunteering, good luck, and have a great summer convention season!

Joshua J. Frost
Events Manager

Tags: Community, Conventions, Game Mastering, Gen Con, Paizo, PaizoCon, Pathfinder Society

March 17th, 2010

The Best Laid Plans...

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The Best Laid Plans...

Wednesday, March 17, 2010

I hate airing our dirty laundry in public...

Who am I kidding, I relish airing our dirty laundry in public, but professionalism and good taste often makes doing so... "inadvisable." But this is a special situation and in this instance it's easy to talk around the specifics so to protect the innoce—well, in this case, to protect the guilty. As we've been trying to show off our editorial processes with this project, even more reason to let you all in on how things sometimes play out around here.

The product in question: From Shore to Sea, our Pathfinder Module partnered with Wolfgang Baur's patron-fueled Open Design venture.

The topic: Sometimes we get screwed.

So, let's backtrack a little bit. Here's something most folks didn't notice—unless you've been getting emails from me or really enjoy reading the credits pages of our projects. Around October of last year my title here at Paizo totally didn't change. What comes after that title did, though. Thus, "Managing Editor of Pathfinder" became "Managing Editor of Paizo Publishing." The distinction: now I'm not just in charge of making sure everything runs smoothly for Pathfinder Adventure Path, but everything else we publish too. And, as a special bonus challenge, that it all happens in a timely manner. That's been the real trick. It's like telling someone to build a number of towers (one for each product line) but, hey, for fun, let's start at the bottom of the Grand Canyon. The Grand Canyon, in this case, is our "schedule debt," a sizable hole with depth markers called Dragon and Dungeon magazines, the Pathfinder Campaign Setting, the Pathfinder Core Rulebook, and other beautiful fiascos that have gradually meant nearly everything we publish has fallen off its intended tracks. A real nasty peril when you've got thousands of gamers rightly demanding the products they've subscribed to and expect from month to month. But with my shiny Paizo-brand carrot and Paizo-brand stick, and the incredible efforts of our insanely talented and even more dedicated designers, editors (with a special nod to Judy Bauer, Chris Carey, Rob McCreary, and James Sutter), and folks at all levels of the company who have sacrificed nights, weekends, sleep, and meals to write and edit, those towers have reached up and up toward the light. The first tower to break the surface was the Pathfinder Module line with From to Shore to Sea, scheduled to go to print, on time, March 5th.

Or rather it would have, if the art we ordered actually came in. Oh, I don't just mean came in on time, I mean, was going to come in at all. What we got on the due date instead of a half dozen illustrations was an apology from Joe "You'll-Never-Work-in-this-Town-Again" and a very empty "good luck!" Lame. Now, art directorix Sarah Robinson is a goddess for a variety of reasons, but the power she employed in this particular crisis was to bat her eyelashes via email and coax a whole host of fantastically talented artists to take up the slack, and in record speed. What that did mean, though, is that instead of going out on time, From to Shore to Sea is now going out next week, three weeks behind my precious schedule. Ugh.

Illustration by Dan Scott

Wolf set us up with this great plan, author Brandon Hodge pulled together a fantastic adventure, the Open Design patrons made a host of inspired suggestions, and Rob developed this thing into a fine addition to our Pathfinder Modules line in record time. And Dan Scott, our ever reliably awesome cover artist, did the incredible cover I’ve attached here. (Again, Dan: great and timely work. We love Dan’s stuff.) Yet despite top-notch materials and everyone who touched the adventure doing heroic work, sometimes things still don't work out the way they should. Sometimes it makes things frustrating and stressful, but never, ever boring.

From Shore to Sea will be awesome, there's no doubt about that, and I'm more excited about this one than I am about most. But, sadly, this one has had a bumpy journey, and my first tower breaking the surface will likely have to wait for City of Strangers in the Pathfinder Chronicles line later this month. Missing a deadline sadly isn't something new, so don't go adjusting orders or rechecking release dates; this happens sometimes and no one outside this building ever hears about it. Our website and warehouse teams are also quite adept—to our chagrin—at picking up our slack. And, should all our plans continue to work and there are relatively few additional catastrophes, you shouldn't ever hear me griping about our "editorial debt" again.

So just a heads-up for all the folks who have been invested in and keenly anticipating Open Design's From to Shore to Sea: it's awesome and it's coming, but sometimes the path from author to your hands has some unanticipated adventures. And expect a very boring blog post from me in a few months announcing that all our product lines are, at last, shipping to the printer on time. It might not matter much to folks outside these offices, but here, it's going to be cresting the top of a very tall hill.


Wes Schneider
Managing Editor

Tags: Azlant, Dan Scott, Ezren, Fighters, Iconics, Kaer Maga, Merisiel, Monsters, Open Design, Paizo, Pathfinder Chronicles, Pathfinder Modules, Rogues, Squid, Valeros, Wizards

March 16th, 2010

Choose the winner of RPG Superstar 2010!

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Choose the winner of RPG Superstar 2010!

Tuesday, March 16, 2010

The Top 4 contestants have each written a proposal for a Pathfinder Module to be published for Paizo's Pathfinder Roleplaying Game! Regular judges Clark Peterson of Necromancer Games, and Paizo's own Sean K Reynolds and Wes Schneider have reviewed each proposal along with Pathfinder Creative Director James Jacobs, our guest judge for the round. Vote for your favorite submission by March 22, and on March 23, we'll announce which contestant you've crowned RPG Superstar 2010!

Alexander MacLeod, Raleigh, North Carolina, USA
Wreck of the Mastrien Slash
    Cloister of Saint Bethaene
    Alexander MacLeod's Chymick Swarm, A Thousand Alchemists
    Ardorwesp
    Scapular of True Devotion

Jim Groves, Ontario, Oregon, USA
Doom of the Dream Thieves
    Seven Towers Observatory
    Jim Groves' Ardorwesp
    Skintaker
    Seducer’s Bane

Matt Goodall, Cheltenham, Victoria, Australia
Cult of the Ebon Destroyers
    The Lost Ziggurat of Amar Zedas
    Matt Goodall's Chaitrakhan
    Churjiir
    Spellstrike Vambraces

Matthew McGee, Davis, California, USA
From Time's Depths
    False Tomb of the Crawling Pharaoh
    Matthew McGee's Astrumal
    Ossuary Golem
    Batrachian Helm

Vote Now!

Tags: RPG Superstar

The Beginning of the End

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The Beginning of the End

Tuesday, March 16, 2010

This is it folks! The finalists have put their pens aside, the judges have had their say, and now it's up to you. At 2:00 PDT this afternoon voting to decide this year's RPG Superstar begins. Make sure you're back here to check out the four fateful adventure proposals, one of which will soon begin on the path to actual publication. Your opportunity to vote ends Monday the 22nd, so make your choice carefully as it all comes down this! Good luck to all the finalists and may the best designer win!

Wes Schneider
Managing Editor

Tags: RPG Superstar

March 15th, 2010

The Unluckiest Owlbear: Part II

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part II

Monday, March 15, 2010

As I mentioned back on the 22nd of February, the owlbear sort of ended up being the mascot for the Kingmaker Adventure Path. I also hinted that our poor mascot was going to have something of an unlucky streak. Turns out... the bad luck hits more or less immediately—in the second Kingmaker adventure, "Rivers Run Red," the PCs start to build their kingdom and tame the wilderness of the Stolen Lands. That's bad news for the owlbears, as you can see here.

Don't worry, though, because our unlucky owlbear is destined for greater things than merely providing a pile of experience points for some overzealous archer! It's just that the owlbear won't be all that aware of his fame when it finally comes!

James Jacobs
Creative Director

Tags: Jon Hodgson, Kingmaker, Monsters, Owlbears, Pathfinder, River Kingdoms, Wallpapers

March 12th, 2010

RPG Superstar Entries Due Today!

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RPG Superstar Entries Due Today!

Friday, March 12, 2010

Today is the deadline for this year's Top 4 RPG Superstar competitors to hand over their adventure proposal. This weekend, the judges—including guest judge James Jacobs—review the proposals, and on Tuesday they go live for public voting.

Alexander MacLeod, Jim Groves, Matt Goodall, and Matthew McGee have been plowing through the rounds of the competition since December of last year. Now they're in the home stretch. It's been interesting watching them respond to the challenges and criticism each round, and I'm looking forward to their final submissions. Whoever wins gets a contract to write a 32-page adventure module for Paizo—and bragging rights for having the design chops to beat out the competition!

Sean K Reynolds
RPG Superstar Judge

Tags: RPG Superstar

March 11th, 2010

Maps, Maps, Maps

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Illustration by Tim Hitchcock


Maps, Maps, Maps

Thursday, March 11, 2010

Here at Paizo, the normal process for ordering a map for an adventure or sourcebook goes something like this: First the author sends us a map of the imagined area, drawn out to the best of his or her abilities. With that in hand, we check it thoroughly for any contradictions with existing continuity, and redraw or retag sections as necessary to correct mistakes, make the map more interesting, or simply increase legibility. We then hand the map over to Art Director Sarah Robinson, who sends it off as reference to a professional cartographer. Once the professional version comes back, we check it against the original and make changes as necessary. It's a process that happens every day at Paizo.

And then, once in a great while, an author turns the whole system on its head.

In this case, that's Tim Hitchcock, who provided such amazing map turnovers for several locations in Heart of the Jungle, our guide to the Mwangi Expanse, that we couldn't in good conscience send them all away to a cartographer. Instead, we're doing something we very rarely do, and including several of Tim's original art pieces—such as this rendering of Usaro, city of demon-worshiping apes—as player handouts, perfect for GMs who want an in-game reference they can show their players. Between the loads of professionally rendered, heavily tagged maps and Tim's pages torn straight from an explorer's diary, this book is one of the map-heaviest supplements we've ever done, and I can't wait to hear what GMs think when this experiment finally hits bookstores.

Or to see what Tim draws next...

James Sutter
Fiction Editor & Developer

Tags: Maps, Mwangi Expanse, Pathfinder Chronicles, Tim Hitchcock

March 10th, 2010

Leeches!

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Leeches!

Wednesday, March 10, 2010

One of my favorite parts of being an editor at Paizo is getting to read about the new monsters in each bestiary before they come out. My favorites are the ones whose descriptions make me shiver with a delicious sense of horror and disgust. If the players facing these foul beasts make the same expression that I do reading about them, GMs will be richly rewarded for including them!

Last week, James Sutter was casually describing some of the nasties in Heart of the Jungle as he handed over a copy of one of the chapters: "You know, giant botflies, giant leeches, and [...]" Oh sorry, could you repeat the rest of that sentence? I couldn't hear you over the sound of my inner child screaming in fear.

Illustration by Andrew Hou

You see, when I was about 10, I was reading my dad's Dragon magazine back issues while en route to a week of camping in northern Minnesota, and I came across an article called "Ecology of the Giant Leech." The description of foot-long ribbons of muscle whose bite you can't even feel slowly fattening as they fill with your blood horrified me—suddenly I was terrified to be spending a week canoeing and swimming in leech-infested waters. ("Leech-infested" is not an exaggeration; the water along the shore of every beach and campsite was thick with six-inch-long leeches.)

I studied over the article again and again, poring over the stats and descriptions of their attacks and vulnerabilities, so I'd know how to defend myself when the time came. (You can laugh, but clearly, it worked!)

Now giant leeches are back—and I can't wait to read about them again! Partly because I love being creeped out by things that go bump in the water, and okay, I confess, partly to learn whether leech-fighting methods have evolved over the years.

GMs, you're going to love these wriggly critters: monsters based on one of nature's actual horrors, and whose attack is so insidious that victims may not even notice until it's almost too late. The only thing more priceless than the expression on your players' faces when they find a couple giant leeches draining one of their comrades—and wonder about that crawling sensation on their own backs—will be the look on their faces when they realize they have to cross that swamp again on the way back.


Yours shudderingly,

Judy Bauer
Editor

Tags: Andrew Hou, Monsters, Mwangi Expanse, Pathfinder Chronicles, Vermin

March 9th, 2010

Making the Scene

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Making the Scene

Tuesday, March 9, 2010

One of the neat peripheral elements of the GameMastery Guide—aside from 300+ pages of hardcore GM focused tools and rules—are new chapter openers. You know, the big pictures with the little stories next to them that start every section of the Pathfinder RPG Core Rulebook. Those. Our own Fiction Editor James Sutter is tackling these, and there's something really cool about finally getting a bit of a story to go along with some of the coolest scenes in the Pathfinder cosmology. For example, here's Chapter 6's opener, along with its companion, the cover to The Great Beyond.

"Sing the songs with us, O bastard prince!" The keketar's voice was high, euphoric. Several of the words formed shapes in the air, one turning to a centipede that writhed as it drifted away.

"Join us in the dance and we will remake you/make you so beautiful. We will sing the stars from the sky/sea."

"I'll pass," Seltyiel grunted. Beneath them, the islet was already crumbling. It wouldn't last another minute under the keketar's influence.

The hell with it. He'd only get one shot anyway. Summoning the last of his magic, Seltyiel leapt backward, out into empty space..."


And expect 8 more just like this in the upcoming GameMastery Guide!

Wes Schneider
Managing Editor

Tags: Game Mastering, Iconics, Monsters, Pathfinder Roleplaying Game, Prestige Classes, Proteans, Seltyiel, Wayne Reynolds

March 8th, 2010

Random Encounters in the Fellnight Mist

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Random Encounters in the Fellnight Mist

Monday, March 8, 2010

Here's some more bonus material for the Pathfinder Module Realm of the Fellnight Queen. The RPG Superstar 2009 adventure by Neil Spicer originally included some additional random encounters at the beginning of Part 2: Lost in the Mist, but they were cut for space reasons. Adding these encounters helps to reinforce the eerie atmosphere of the mist.

Mist Random Encounters

Roll on the following chart to generate a random encounter for each day spent in the mist.

Roll Type of Monster CR
1Desperate Townsfolk
2Missing Lumberjacks
3Spirit Moss
4Amnesiac Elf
5Pit Trap3
6Unicorn Sighting
7Giant Bees6
8Will-o'-Wisp6
9Dire Bear7
10Fellnight Spriggans8

Amnesiac Elf: A half-elf named Carith (N male half-elf warrior 2) wanders this part of the forest. He had the misfortune of falling victim to a pixie memory loss arrow (Pathfinder RPG Bestiary 228) and now finds himself lost in the mist. If the PCs escort him to a safe place (for example, leaving him in the care of other good-willed forest creatures), award them experience for a CR 3 encounter.

Desperate Townsfolk: A Perception check (DC 20) detects cries for help in the fog. If the PCs respond, they discover a family of four with a stuck wagon fleeing Bellis. A DC 30 Strength check can get them moving again (multiple PCs can assist in moving the 10-foot-by-10-foot wagon, one per square adjacent to the wagon). A Diplomacy check (DC 20) convinces them to return to town for their own safety. If the PCs free the wagon or convince the family to return to Bellis, award them experience for a CR 2 encounter.

Dire Bear: The PCs blunder into the path of a dire bear that a short time ago hungrily raided a giant beehive. Unfortunately, he's still hungry and can smell the PCs through the fog.

Fellnight Spriggans: Four Fellnight spriggans deserted Rhoswen's army to explore and pillage on their own. They attack the PCs on sight (see page 7 of Realm of the Fellnight Queen).

Giant Bees: A nest of giant bees has recently had its hive disturbed by a dire bear. Three of the bees now angrily search the mist for creatures to attack.

Missing Lumberjacks: The PCs happen upon a ruined Lumber Consortium camp littered with debris. Thorn darts riddle the tents and supplies. A DC 15 Survival check determines at least nine lumberjacks have gone missing from the site. A search of their belongings discovers 38 gp, 42 sp, 118 cp, a brass cup engraved with the likeness of Cayden Cailean worth 25 gp, and a masterwork throwing axe.

Pit Trap: <input ... >
Devarre the druid has laid traps to capture animals. Along a narrow deer trail lies a camouflaged pit trap (see Pathfinder RPG Core Rulebook 420) designed to catch a bear, covered by leaves and baited with a honey-covered shoe.

Spirit Moss: A patch of spongy gray-green moss covers the sides of a massive log. A Knowledge (nature) check (DC 20) identifies the substance as spirit moss (Pathfinder Chronicles Campaign Setting 217). Those consuming it suffer 2d6 points of Strength and Dexterity damage (no save), but temporarily gain the ability to speak with dead (CL 10th). A character who makes a Survival check (DC 16) may harvest enough for two preparations.

Unicorn Sighting: Any character making a Perception check (DC 20) notices a horse-like figure in the mist. As some of the fog drifts past, a unicorn meets their gaze and then gallops away, teleporting if the PCs try to pursue it.

Will-o'-Wisp: A will-o’-wisp uses the fog to mimic the voices of desperate townsfolk trying to leave Bellis, pretending to be lost in the mist or stuck among the thickets. It draws unsuspecting victims into a patch of brambles, a ravine, or a swampy area (see Pathfinder RPG Core Rulebook 427).

Sean K Reynolds
Developer

Tags: Animals, Elves, Fey, Monsters, Pathfinder Modules, RPG Superstar, Traps, Unicorns, Vermin, Will-o'-wisps

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